Male Tengu Inquisitor (Sin Eater) 1
NG Medium Humanoid (tengu)
Hero Points 1
Init 3; Senses low-light vision, scent (corpses & badly wounded only); Perception +9


AC 17, touch 13, flat-footed 14 (4 armor, 3 Dex)
hp 9 (1d8
1); judgement of sacred healing 1
Fort 3, Ref 3, Will 5; +2 vs. fear
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist judgement of sacred purity +1, judgement of sacred resistance 2 (cold)


Speed 30 ft.
Melee Battle aspergillum +2 (1d6
2/x2) and
   Bite (Tengu) 2 (1d33/x2) and
   Kerambit 2 (1d32/x3) and
   Kerambit 2 (1d32/x3) and
   Switchscythe 2 (2d43/x4) and
   Temple sword 2 (1d82/19-20/x2)
Ranged Heavy crossbow 3 (1d10/19-20/x2)
Special Attacks judgement of sacred destruction +1, judgement of sacred justice +1, judgement of sacred piercing +1, judgement of sacred smiting (magic)
Inquisitor (Sin Eater) Spells Known (CL 1):
1 (2/day) Shield of Faith, Ear-Piercing Scream (DC 14)
0 (at will) Disrupt Undead, Detect Magic, Brand (DC 13), Sift


Str 14, Dex 17, Con 13, Int 11, Wis 16, Cha 11
Base Atk
0; CMB 2; CMD 15
Feats Two-weapon Fighting
Traits On the Payroll, Unafraid (Ustalav)
Skills Intimidate +5, Knowledge (dungeoneering) +4 (
7 to identify the abilities and weaknesses of creatures), Knowledge (religion) 4 (7 to identify the abilities and weaknesses of creatures), Perception 9, Sense Motive +8, Stealth +9, Survival +7 Modifiers monster lore
Languages Tengu, Tien
SQ eat sin 1d8
1, hero points, judgement (1/day)
Other Gear Lamellar (leather) armor, Battle aspergillum, Crossbow bolts (30), Heavy crossbow, Kerambit, Kerambit, Switchscythe, Temple sword, Adventurer’s sash (2 @ 38.5 lbs), Chronicler’s kit, Inquisitor’s kit, 60 GP

Special Abilities

Eat Sin 1d8+1 (Sp) 1 min, eat sins of adjacent corpse to heal self. Rush as full rd for half benefit.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Judgement (1/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction 1 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 1 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 2 (Cold) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
On the Payroll Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his l
Scent (corpses & badly wounded only) (Ex) Detect opponents within 15 feet by sense of smell.
Unafraid (Ustalav) You receive a +2 bonus on all saving throws made against fear affects.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.



Carrion Crown Odhinn42